To Game or Not to Game
I have mixed feelings about gamification and second language learning. In my district, we use gamified programs that are specifically designed to help students with language learning and literacy. I tend to find that students often don’t realize why they are getting certain points in the game, and that they often randomly hit buttons until they get the points they wanted. When the games have moments that more clearly model and give feedback (and are inherently less gamified), the students are not as happy to be using the programs. In general, when students use these programs, they are using them independently; I have wondered if I would feel differently about the programs if there were more adult interaction or feedback during the students’ time using these programs. One program that we use a lot is Imagine Learning. Beyond first grade, it is hard to find time within the students’ day to spend the required a...